![]() ![]() These are the kind of details that only come from a truly passionate development team. Every NPC has a distinct sprite animated as cleanly as any of the main cast, too. Between levels, there’s a world map to wander with multiple towns, packed with interesting characters that have new things to say after every major plot beat. ![]() Every level is visually and mechanically distinct, often with a shift in aesthetic around the mid-way point. It’s easy to see how this took seven years to create. Fast platforming, slow-cooked to perfection While the vanilla experience is excellently tuned, you’re invited to tweak those dials if you feel the need. ![]() Or you can start each stage with powerups, bonus lives, or extra powers like health-leeching attacks. Want to race against the dev’s par times or clear stages with a single hit point? Do it. On top of difficulty settings and a range of accessibility options, there are unlockable items that can greatly reduce or increase difficulty in interesting ways. It’s liberating stuff, and missing a jump can easily be recovered from in style, making FP2 a very forgiving game It wants you to have fun on your own terms. ![]()
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